

Yes, you read that right, the winner of ACNH Monopoly isn't decided on the amount of Bells the players have clinking together in their coin purse, instead you count up your Nook Miles. Each piece of furniture awards the players more of the game's scoring points: Nook Miles. Thematically, these would be for decorating your token character's island getaway, but for the players, they're lovely pictures on slips of card. The other side of the game's shop mechanic centres around buying furniture whenever a player reaches GO. I can already hear you asking: if you don't buy any property then what do you send Bells on? The answer: furniture. These resources can then be sold to Nook's Cranny whenever the appropriate resource or 'wild' is rolled on the Nook's Cranny die for Bells. The first to discover an island receives passive resources whenever someone else or themselves land on that island - giving incentive to once again pray to the dice gods for good rolls. Instead of purchasing 'property' and taking currency from your fellow players whenever they are unfortunate enough to land on a piece of your portfolio, players explore 'islands' and collect resources (like bugs, fossils, fish and fruit).
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However, only one die is used for movement (a standard six-sided die), the other (the Nook's Cranny die) is used in the game's shop mechanic - see the next paragraph for a full explanation.
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Railway Stations have been stylised to 'Dodo Airlines' and largely act the same as other iterations (but they're free to use and still allow you to use the GO space). Jail, Free Parking, Go to Jail and Chance spaces all make a return in this game. Some things are the same as any other version of Monopoly, so I'll cover this stuff first. However, ACNH Monopoly does away with a lot of the gameplay and rules that define traditional Monopoly.

Forget Renting, Try ExploringĪs someone who has played more than one version of Monopoly (owning more than one myself), I understand that many would consider all renditions of the classic game to effectively be the same - even ones with more subversive or kooky rules. This fact is most likely due to the size of the game pieces being larger than standard - more on this later. Unlike other versions of Monopoly, Animal Crossing NH Monopoly is limited to being suitable for 2 to 4 players, as opposed to the usual 8.

Together with vibrant visuals and easy-to-read game pieces, the game is a perfect game for older children (in keeping with its 8+ Age Rating). It does so in a manner that speaks more to the lighthearted side of the two, making it a more friendly experience than other iterations of the hit game. Animal Crossing New Horizons Monopoly blends together the colourful world of whimsical island living, cutesy anthropomorphic animals and leisurely resource gathering that many gamers have come to expect from its video game counterpart with the competitive, cut-throat capitalistic strategy race that is Monopoly.
